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Crit canteens are ideal, but if you can’t afford them, get uber canteens. Even so, this isn’t a guaranteed strategy, and should be used only if you have spare credits.ĥ. Even if you don’t, you might find that getting that tiny bit of HP back is the difference between living and dying. You basically turn into a slightly less powerful Pyro, especially due to the crit rate of most meta Medic, Sniper, and Engie melees. This goes especially for Engineer, since you already should have attack speed on your melee. This one’s for my fellow Medics, Snipers, and Engineers who are sick of dying constantly to butterknives when you’ve backed yourself into a corner: get 1-2 points of health on kill on your melee. Unless they are in melee range of yourself or your teammates, ignore them. Try to leave this space for classes that have lower mobility and need to get up close to the tank to do damage, like Carbine + Bushwaka Sniper or Heavy.ģ. The downside to this, however, is that you can only effectively fit 2-3 people on top of the tank, not your whole team. When you’re on top of the tank, you can’t be backstabbed. Getting movement speed and jump height will increase the options, since you can start using slopes and stairways to jump on top of the tank. Classes like Scout and Soldier can easily get on top of the tank, but the tank also goes by several buildings that you can use to jump on top of the tank. You should almost never get stabbed while playing Soldier.Ģ. Soldier can 1 shot groups of spies, does tons of tank damage, can support the team, and has high mobility. Now that I’ve pinpointed the reasons why Tanks and Spies (TaS) is the hardest part of wave 666, I’ll go into some ways you can counter them.ġ. People hunt Spies like nobody’s business and you want to defend your defenseless supports from them, thus drawing attention away from the actual objective: the tanks. Your focus is split because this part of the wave is designed to defy all TF2 logic.
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Pyros are less effective due to the sheer number of Spies.
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Engie, Medic, Heavy, and Spy are all either useless against tanks or completely countered by the 96 Spies shoving their way through your whole life.ģ. At least one member of your team will become completely useless. Why, you may ask? Well, there are roughly 96 individual backstabbing reasons why, but I’ll try to summarize it into a neat little list:Ģ. This is the most crucial and most difficult part of the game. Most teams, if they didn’t fail at some point before this part, will fail here. As I mentioned in the general wave 666 guide I posted, these spies drop money and can cap the bomb if the bomb doesn’t reset. The Tanks and Spies part of wave 666 is arguably the most infamous part of the wave.ĭuring this part (which is nestled very comfortably at exactly halfway through the wave), four tanks will spawn, accompanied by, get this, ninety six spies. I’ll be referencing this post explaining wave 666′s bot spawn order.
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Tank buster tf2 rar#
Remember kids when you have two rar files named "MegaBuster for ShortStop" and "ShortStopMegaBuster", make sure you check which one is the final version. (Warning: Contains rap, and it was really the only song I wanted to use for this video ramble ramble ramble ramble ramble.) Along with the game sounds script that's included to make the reload sound actually work, that will have to be updated pretty much any major update.
Tank buster tf2 update#
If a future update happens to break the animations I will fix them.
Tank buster tf2 mod#
There was a MegaBuster mod made years ago for the Short Stop, however it wasn't the best by today's standards (Decent model, no team coloring, AND OH GOD THE ANIMATION CLIPPING).
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